![]() ![]() One of its defining features is the sheer variety of playstyles available from its various factions. nerds could be interested, right? So that's what we got here, no surprise.Age of Wonders has a long history of great 4X strategy games. It should be necessarily as generic as possible, bland, stereotyped, schoolboy-oriented, eyes-bleeding 3D, with multiplayer functionality (that by the way usually means no investment in decent AI developing) outweighing this "boring" and "obsolete" singleplayer in which only the pauper 40y.o. But how in our days can one hope to earn some money to repay one's debts, if this one would make the old-school art-heavy hand-made game? No way. Now all the story behind AoW3 making seems to me to have only one goal, to earn some cash after overall failure of Overlord serie, and to earn it easy, by toying with hopes of old AoW1-2 fans.Īnd they lent a decent heap of money from that Minecraft guy Notch. ![]() What's happened with all of them in Triumph? How could they to have lost all the magic of previous games? What could be forgiven in case of HoMM (where, starting with 5th, each next iteration in the serie was made by different devs) that can't be forgiven in case of AoW3. What is the most strange thing to me is that AoW3 was made by the same team, by the same people, who once made AoW1-2-2,5. ![]() What adds insult to injury is that civ5 was pretty bad for the civ series too. ![]() It's the same thing that happened to later HoMM games, they totally failed to preserve and continue the HoMM3 aesthetic, and ended up with hideously sparkly generic art. I think AoW3 did some things well, and had some okay new ideas, but I can't stand the way it looks like some polished, artstyle-free civ5 clone. ![]()
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